Burton(occasionally assisted by The Black Lotus) and a small team to infiltrate an area which holds several POW camps. they do somewhat make up for that by having several very interesting scenarios, however, such as having to complete a mission before the international opinion of the country reaches zero, taking a large island occupied by enemy forces using guerrilla tactics and using Col. That's a good thing, because the campaigns are only five levels each.
The single-player portion, in addition to the campaigns and skirmish mode, now include something called General's Challenge, which is essentially a tournament mode(between the generals, all of which have interesting personalities/strategies), which makes this expansion last longer. That's 9 generals in total, each of which has unique weapons and abilities(of course at the cost of others, but fair's fair), specific to what they specialize in(such as laser, super-weapons, stealth.), and they *really* make things entertaining and open up for quite a number of different strategies and exciting battles. it also adds some helpful features(though there is still something of a lack of detail, status bars and overview), and three "generals" per side, reminiscent of the different countries feature of the multi-player side of the Red Alert games.
#TELECHARGER COMMAND AND CONQUER GENERALS VERSION COMPLETE UPGRADE#
This upgrade adds some new units and changes some of the old ones. Finish the GLA off once and for all, or aid them.
and a new leader has emerged among them, one who just may be able to gather their forces and become a threat. the war seemed won, but the GLA just barely survived. This upgrade picks up after the end of Generals, its parent game.